Monthly Archives: March 2013

2D Platformer – Camera, Trigger and custom Tags

This update shows that the camera now follows the player sphere around. Created and imported a custom model from Maya and used it as a trigger to destroy any game objects with the tag “enemies”. I spent a good portion … Continue reading

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Today’s Goal a DD

I should take a step and work on making something to help me figure out what I want to make. Saying 2D Platformer with RPG elements isn’t really enough because I will probably end up getting lost or losing direction. … Continue reading

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Basic 2D platforming progress

Spent most of the day working on these tutorials… http://walkerboystudio.com/html/unity… All of the scripting is taken from the tutorial but I understand all of it and will redo it soon in my own style when I apply the RPG scripting.

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Basic RPG Battle System Experiment in Unity

Learned how to create GUI buttons and labels in Unity and thought it was a good time to try something on my own. So based off of what I learned from the 3D Platformer Tutorial on the Unity3D site I … Continue reading

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