Basic RPG Battle System Experiment in Unity

Learned how to create GUI buttons and labels in Unity and thought it was a good time to try something on my own. So based off of what I learned from the 3D Platformer Tutorial on the Unity3D site I created this.

I plan on transferring these ideas and systems to a 2D platformer.

There’s already a few bugs that I need to figure out, it’s going to be interesting to be on this end of the “bugs”.

Following tasks:
Game Over screen
Other combat mechanics(Defend, Run away…)
Multiple monsters with varying stats

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About pablopdlc

Gamer, Designer, Artist and hungry.
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